I build interactive products by bridging UX/UI design with frontend development, 3D modeling, and Unity. My focus is on delivering high-quality, user-centered experiences that balance creative vision with technical performance.
My experience as frontend, UI/UX designer allows me to build intuitive, user-centered digital experiences. With a background in Sociology, I bridge the gap between human behavior and human-computer interaction, ensuring that every interface (web, Android or iOS)is not only visually compelling but also deeply engaging, accessible, and user-friendly.
Including high-interactivity websites that incorporate 3D effects and dynamic navigation.
As an Extended Reality designer and developer, I create Augmented Reality experiences, and natural interactions. In the game industry, I use 3D modeling to build the interactive props, and environments that define the player's experience. from high-poly sculpting in tools like Maya and Zbrush to create. The key, however, is performance: I then optimize these assets through retopology, creating low-poly, game-ready models. I bake the details from the high-poly version into textures.
I am a hybrid designer and developer who thrives at the intersection of UX/UI, 3D, extended reality, and Front-End implementation. My experience across AI startups and e-commerce agencies has taught me to build digital products that are not just immersive, but performance-driven and commercially successful.
I specialize in translating complex research into seamless VR/AR landscapes and responsive interfaces. By merging spatial design with standard UX principles, I create multi-dimensional journeys that solve real-world problems. I offer a technical, research-backed perspective to any team looking to push the boundaries of what's possible in web and XR.